Kizume is an online fantasy role playing service for singles.
I developed a distinctive user interface for both web and mobile
platforms. The focus was on creating an intuitive UI that would
be immediately obvious to users without technical skills.
Kizume is currently in private beta, and will launch later this
year.
Learn more...
A User Interface for a Modern Age.
Kizume is a consumer facing application, and therefore
needed to have the slick "web 2.0" feel popularized by
companies like Apple and Sofa. Features like keyboard
accessibility, responsive widgets, and realtime form
validation were critical to the brand.
Leveraging my past experience in developing browser
based user interfaces, I designed a custom JavaScript-
based widget set, as well as company style and branding
guides for consistency.
The interface has performed very well with preliminary
user testing.
Pixels. So many pixels.
Kizume is a fairly large application with many different
parts. A lot of effort went into ensuring that each part
got the obsessive attention to detail it deserved. The
e-mail application alone contains over 40 custom
widgets, implementing everything from icons to
e-mail recipient fields.
All of the original design work was done in Adobe
Photoshop and Adobe Illustrator, using a MacBook
Pro and a Wacom Cintiq. Some purchased and
freely licensed icons were were used.
Art and Architecture.
Kizume’s UI was written mostly with JavaScript,
XHTML, and CSS. The interactive 3D components were
written in Unity3D. The entire
application is based around a custom, modular
AJAX framework which allows lazy-loading of UI
components as needed, with realtime data
being pushed to the browser with Comet.
I provided all frontend programming for Kizume,
including the code for the 3D avatar engine.